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Gideros get position of box2d object
Gideros get position of box2d object




gideros get position of box2d object

And it’s a pathetic nightmare because FF has a proud history in gaming…įiled under final fantasy final fantasy: all the bravest game criticism iphone You can count me as no fan of that style of doing business in gaming. It’s because this game is 1) terrible and not very interactive, and more importantly 2) out of control with ludicrous in-app purchases. It should really be called “Final Fantasy Fuck You Give Us Money.”“ Kotaku - “ less of a video game and more of a massive middle finger to fans. I’m sure there are others that have more pointed analyses, but here’s a few links:Įdge review - “All you do is tap quickly and repeatedly – we’d liken it to Whack-a-Mole, though that implies a level of sophistication that’s absent here – until you realise that scrubbing the right-hand side of the screen is a more efficient method of attack…one of the most contemptuously cynical games we’ve ever encountered.” It’s probably the most pathetic, piece of shit thing I’ve heard about from gaming in a long time. Jonathan Blow, in a recent Gamespot interview, on how decades of gaming hone and narrow your tastes, and leave you desiring genuinely meaningful experiencesįiled under gaming game design jonathan blow video gamesĤ notes JanuAn Arborescent Calculus: Final Fantasy: All the Bravest (iPhone) And so I think that’s also when kind of starts, and some of the people participating in that discussion…haven’t played 40 years worth of games, and they just don’t have the same perspective and they’re like “how can you say that’s not fun?” But those same people, 24 years from now, might very well see that perspective. And playing a first-person shooter where there are some guys in a shooting gallery is not very fun, even though it might’ve been much more fun when I was 17 and hadn’t played that many games. So for me now, the things that are progressive and thought-provoking and challenging–not in a difficulty-reflex challenge, but challenging me as a person–those are actually what I think is fun. But how many more hours of my life am I gonna spend on what is essentially that same activity? And after decades of that, you sort of say as a person I kinda want something else than this thing. But just in terms of when you sit down as a player and the feeling’s you’re having and the way you’re trying to get things done and the mode in which you’re interacting with the game–it’s not really different. And maybe the game design’s a little smoother and the technology is much better and all that stuff. So there were fewer patterns established–because games are young, right? But the upshot of all that is a lot of games I play now, they’re not really doing anything that games I played 20 years ago weren’t doing–except maybe cosmetically. When I was in college, we had 20 years less of history of games.

gideros get position of box2d object

It’s the wince-inducing sound produced when the narrative and interactivity collide in contradictory ways.įiled under gaming video games red dead redemption jonathan blow game design Jonathan Blow, again in a recent Gamespot interview, touching on one of the biggest obstacles facing games: dissonance. work in that kind of a game–it simply doesn’t. So I think that poignant moment thing is good but it does. And throwing molotov cocktails in to their house and stuff? Those are families just like your family you’re trying to have this poignant moment with at the end. It simply doesn’t work because you’ve changed the value of human life, right? Part of that shooting those 860 guys was burning down a village of poor peasants so that you could get in with the Mexican army.

#GIDEROS GET POSITION OF BOX2D OBJECT MOVIE#

Imagine a movie that’s trying to be a serious drama–just picture that–a serious drama where the main character shoots 860 guys, and then goes home to his family at the end, and you try to have this touching moment where he’s caring for his family. The stats screen tells you how many guys you shot–I think I shot 860 guys. But the ending to that game was totally absurd, ok? Because, they have this long plot where for 20 hours, you’re trying to work your way up and get to the right position as this character, and because it’s in the realm of an open world shooter, it involves shooting a lot of guys. And I’m glad they tried to do some emotional things, or some poignant things. 12 notes FebruRed Dead Redemption: I had a lot of fun with it.






Gideros get position of box2d object